Humans are adaptable creatures. We are constantly changing how and what we do, dependent on changing circumstances. But the circumstances need to be changing for any adaptability to be necessary ....
This is what Random Flow training is for ... Though perhaps it should be renamed Constant Adaptability Training seeing as 'Flow' is so open to misinterpretation? (Not really sure about the re-naming yet ... CAT brings to mind images of ferociously pouncing black Panther emblems with 'Eye of the Tiger' playing in the background .... so perhaps this needs a bit of work ..)
Anyway, the point is, that both parties in the interaction are actively trying to find things to adapt TO ... and what better than moments when they are stuck, or when it's too late to escape?
Here, finally are questions worthy of answers - How to either avoid being there in the first place, or for changing the stuck place into an opportunity to prevail.
So .... first you have to get stuck, which means that you have to be in a vulnerable position, or open to attack. It also means that your opponent will have seen the opportunity and taken advantage of it.
Once you are stuck, it may already be too late, so you can rewind a little and play from there, or better, move around again and notice when the same set up happens again ... only notice it sooner (This is where an experienced player can help, and create the same combination of elements again).
Whatever you choose to do to negate the possibility of getting stuck again will now have created a new place to play from - are you now controlling the situation? Yes? No? Now what?
If you countered, your opponent will be dealing with your attack .... They will now have to adapt to this new piece in the game, which again will give you something to work with ... and so it goes.
You will either adapt successfully, or not. And I bet if it was unsuccessful, next time you will try something else.
And there you have it Random Flow a.k.a. Constant Adaptability Training ....