Thursday, August 30, 2012

Playing Footsie

The feet can be used directly for attacking - for kicking and throwing/tripping. They are also attached to the rest of the body to promote efficient power generation, leverage and strike angles, for whatever weapon(s) happen to be at the other end. They are also great for getting out of the way.

Unless you have already won, things are changing rapidly either to your advantage, or against. In other words, there is some motion in the system, either from you, or from your opponent, (it does not matter which) but seeing as your opponent's plan probably involves you staying where you are, or moving predictably ... best not do those.

So the goal becomes .... move towards your advantage.

Which in turn means -
- Moving off the line of attack.
- Moving to gain time/cut time.
- Moving to where your hands and body need to be to do something useful.

3 ways to move -
Turn/twist body or pivot
Shift weight/drop/raise weight
Move feet
Either individually, or in combination.

Here is a particularly wonderful Judo training clip, and a couple others, showing the beauty of footwork in different contexts. Enjoy.

Here's the random, footwork training drill from Judo with thanks to Erik The Strange for the find
http://www.youtube.com/watch?v=EMKH1Y9jx7M


Here's Jay working with a tennis ball hung from the ceiling  - fun and tremendously useful solo training if you have the imagination to play.
http://www.youtube.com/watch?v=RB_vUA0e6s8 



Here's a nice Capoeira flow ... another partner practice, though in this case the line between footwork and handwork is a bit blurry :-)
http://www.youtube.com/watch?v=eF9lfOAWTxo




Monday, August 27, 2012

Position Before ......



Apparently there are some out there that find footwork boring ...
Surely this is not so!
I can understand how, to some, patterns of movement out of context might seem staid and unnecessary to spend time on - Sonny certainly evolved from teaching preset patterns - but if you are learning a weapon art, especially one using edged weapons, you had better learn to move efficiently and surefootedly. If not, not only will you be eating hits, you will be unable to persuade the person doing the hitting, that they would be better served defending themselves than attacking you.
Of course there is always the option to run around like a rabbit with no purpose, or stand there like a deer caught in the headlights, or bullishly plant the feet to hold ground .... but none of these tend to work out very well.

I will admit to not being a fan of complicated footwork patterns and diagrams for gaining dueling skills, because without an opponent giving you a REASON to move, it all gets lost when things get exciting. I really think you have to learn with another person, within the context of the play, to make it accessible at all times.

However ......  I do think you need to isolate some important stuff, because without the ability to 100% weight shift, understand neutral points/moments within a step (where it is easy to change direction), and without the ability to pivot, switch feet, and use toe and heel pointing to gain balance and accelerate motion off the line (to mention a few), much of what you do with your sword is moot .... because you will more than likely be 'dead'.
The pointy metal object held in the hand might be considered to be the 'business end' in many peoples' eyes ... but it's really just the delivery tool. What lies behind it, all the way from the inner workings of the mind down through to the feet, plays a vastly greater role in ultimate success or failure. (At the very highest levels - more mind, less feet.)

If you do not have the accuracy and precision to put your body where it needs to be, and have multiple options on where it can go next ... it's all a bit pointless.

Friday, August 24, 2012

Luo DeXiu Bay Area Seminars 2012

Rather last notice, though I'm sure the usual suspects will have signed up already, having anticipated Luo laoshi's yearly visit ....

Here is the schedule for anyone else that might be interested:

Weeknight seminars -  7pm to 10pm ($65 or $85 after Aug 31st)
Weekend - Sat: 12.30 - 7.30pm  Sun: 10.30 - 6.30pm ($235 or $285 after Aug 31st)

Mon Sept 3rd - Tai Ji Push Hands
Tues Sept 4th - Hsing-Yi 5 Elements, San Ti and 2 Man Drills
Wed Sept 5th - Ba Gua Zhang Ji Ben Shou Fa
Thurs Sept 6th - Hsing-Yi 12 Phoenix Fists

Sat/Sun Sept 8th/9th - Hsing-Yi 12 Animal Forms and Application

Mon Sept 10th - San Shou (By Invitation Only)
Tues Sept 11th - Ba Gua Zhang 8 Big Openings
Wed Sept 12th - Tai Ji Da Lu

Call 510 527 7760 to register and arrange payment.

As always you can find videos of Luo's movement and method on Youtube. He is a great exponent of the fighting aspect of the Internal Arts - I have seen few with his level of understanding, and ability to teach what he knows - he is very hands on. My best description of crossing hands with him is like playing with an Anaconda in a blender ... or perhaps an electrically charged Tiger .... it's quite exhilarating.
He's also a really nice man, and is apparently getting younger every year.
Highly recommended.


Thursday, August 23, 2012

Carenza Rant

A Carenza is a display, a flow of strikes and moves strung together to showcase ability and skills ... Originally, I'm sure, to put the fear of the gods into an adversary, and perhaps save having to fight them at all.
Just search on youtube and you'll see a whole bunch of them .... most of which, sadly, fail to put any kind of fear in me.
There are a few, a very few, which have the desired effect, that seem to come from a different place, a mind and body that can imagine a real adversary that they are trying to impress. There's a different will, a different intent, and it comes out in the movement in stark contrast to the rest. (And yes, it's usually in footage of 'the old men').
So how do they differ? Well, obviously real experience will change your intent and will manifest in the movement ... but what is there to see that makes it physically more believable?

Many people mistake speed and fast movement for skill, twirling and swishing the weapon really fast in endless combination as though that is intimidating ..... What they lack is the understanding that there is a natural rhythm to the thing - power strikes take longer that twirls used to distract, offensive and defensive moves occur at different distances from the body. Fakes, baits and inserts also have a rhythm all their own including enough time for them to work, or not, and sword edge placement, and cut mechanics, are important for each, and every, cut.
These changes in cadence, the body mechanics of power, and the difference in range and intent from offense to defense need to come out in a Carenza for it to be believable - it means you understand what you are doing and are not twirling your weapon round as fast as possible with no idea how it works or where the opponent is.
Oh yeah, and don't look at the floor or randomly into space whilst you concentrate on how good you look .... look at THEM, use your eyes to lead their attention to where you want it to go - Engage!
After all, a Carenza should not be for you, it is a message to someone else.
Make them believe it.
And to do that ...? Yes, sorry, you do actually have to understand, at least somewhat, the game you are about to play. Not only that, you have to understand yourself and your role in this theater.
My Carenza will look totally different from someone of a different size, gender and personality. It needs to make ME look like a threat, and it needs to make me look like a threat to THEM.

Tuesday, August 21, 2012

Handles

I was lucky to have about the same size hands as Sonny, so any handle he made/redesigned for a weapon fit me too.
They are pieces of art ... not just because they look cool, but more importantly because of the way they feel in the hand.
Here are a few pieces of his work .... and remember, this was a man with no workshop, just a dremel and a grinder, and materials from the 99 cent store.




Thursday, August 16, 2012

3rd Flow

My teacher was very fond of the number three - The Trinidad he called it, and threes certainly appear as a consistent feature, not just in martial arts but in the whole human experience - waltzing, triangles, gua (trigrams), ba-DUM-cha ...... and on.

Sonny broke training down into 3 main flows -

1st flow - mostly out of range and picking targets by momentarily jumping into range and out again - the target is mostly hand and arm.

2nd flow - all about bridges, fighting from contact, either from an offensive or defensive move. Target is now more body (and head), but arm and hand too, as secondary.

3rd flow - considered the highest level, and only possible to understand after working through the first two. The main target is the body (and head), but there is no blade to blade contact, in fact the blade is held purposefully out of play, either down, or back, never tip out between the players. The entry/opening is created purely from body movement and blade manipulation in space, and the blade purely used to cut. (There is sometimes blade to blade contact on the exit, but not necessarily.)

3rd flow, as an idea, makes a great deal of sense when you understand the poor quality of the materials used in some of the original Filipino weapons, though all swords, even of the highest quality, tend to eschew edge to edge contact to preserve the brittle cutting edge. It is, however, hard to achieve, and feels incredibly counter intuitive.
(Just FYI - Some FMA systems train using the flat or the back edge to parry or block. Sonny used them too, but often preferred the angle of the edge bevel. He also always 'rode' the power of the strike to lessen the impact, even force to force.)

I was thinking about this yestarday at Sabre class - a classic 1st and 2nd flow system - with the blade always held tip forwards, guarding the space between the players. I asked my teacher if the 3rd flow game makes an appearance at all in this context, and he said not really - not that it's impossible to hit with no contact, but that it rarely happens.

So .... what are the parameters of the 3rd flow game? What dictates if it is an option, if it makes sense or not?

Size of weapon? Space? Weapon design? Context?

It does not makes sense in a point sparring sport where double hits don't count or right of way wins out, and it has to involve weapons with an edge, not purely stabbing/poking weapons ... and there must be 360 degree possibility of movement ...

I've seen it in samurai movies of course, and the single clean cut seems to be held as a central aesthetic of Japanese swordsmanship ... and I was taught it as the highest level of the Visayan Corto Kadena game ..... so ...... between the Japanese and the Filipino systems we have single handed - single edge - short swords, and double handed - single edge - long swords, both possible, also in battlefield and duel. Cane seems to fit the bill, and perhaps shorter stick too .....

Outside the parameters I have tip only weapons and double weapon ... maybe.

What else?



Monday, August 13, 2012

Feed Me

One of the hardest transitions in training is taking the step from feeding, to something tactically more sensible.
I have noticed that this piece is rarely separated as a particular phase of training, there's usually feeding, perhaps multiple feeds (and working techniques off feeds of course)... and sparring, nothing in between.
I've been playing with this interim piece because it seems to make a more efficient segue to pure sparring because if you don't have an understanding of why and when something might work, there can be a tendency to 'trust to luck', and the competitive nature of sparring can make it difficult to keep focus and learn how to see this.

If 2 people are flowing, working on some aspect of the game, it obviously helps in the early stages of any new concept, for one to feed opportunities for their partner to work with. At first, just the very uncertainty of which side and what height a strike is coming from next, is enough to deal with.
After a while this becomes too simple ... so adding layers of uncertainty, through playing with timing and faking is a good next step - the 'when' and the 'what' if you like.
THEN ... and that's where the tricky part comes, the feeder needs to actually start to choose strikes, use the timing and fakes to create opportunities, real openings to actually go for
- NOT going for the side that is easy to defend,
- NOT cutting when the opponent can block easily, and
- ONLY cutting when they think they can reach the target ... thus adding the 'why', along with the 'when' and the 'what'.

That's the tricky transition, but super helpful if worked on consciously.
In effect what has happened is that the feeder is being fed a defensive line to breach. This is how it should be seen, and the better the defense, the harder the attacker will have to work. Even if the defender is a beginner and leaves obvious opportunities, the attacker should start consciously noticing them, both helping their own 'seeing' skills and the defender's. The defender still gets to defend, or practice other concepts ... just the feeder is now feeding more realistic 'questions' to answer.

It seems if there is not a transition at some point in the training to tactically 'sensible' behavior, both parties are at risk of wasting much time practicing entries that will not work, and defenses against things that are not true threats. The clanging and clashing may be fun and interactive, but it's not really helping build dueling skills.
Of course, the ability to lead and tactically choose is not a problem if you are the teacher, but this piece will help two people both learning how to see stuff when they are working together.